![]() Quake Champions uses a similar idea for measuring field of view, however it uses 16:9 as the baseline. This means that if you have a 16:9 screen and a fov of 90 your actual horizontal fov will be 106. If your aspect ratio is different, the vertical fov remains fixed, while the horizontal fov changes. So if your fov is 90 and your screen has a 4:3 aspect ratio, your horizontal fov will be 90. In Quake/Reflex/Source your field of view is calculated on the assumption that you have 4:3 aspect ratio.
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